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Best Fallout New Vegas Starting Stats

I am Mog Anarchy, and I like to play games. Whether they are old, new, retro, modern, online, offline, console, computer, critically acclaimed or notoriously bad. Here on my blog, I rant about, review, trash talk, praise and generally talk about all of my favourite and least-favourite games.

I also write my own guides on how to accomplish tricky tasks, show off my creative endeavors and challenge myself with crazy in-game tasks. Raleigh tokul 3 2015 review philippines. I also have a bunch of gaming merchandise which I am glad to show off. So drop me a comment, I love hearing your questions, criticisms, comments and general gaming discussions.:). I'm a completionist.

I love to collect every item, finish every quest and max out all of my characters' stats and abilities. This was easy enough in Fallout 3 - you practically tripped over skill books everywhere you went and with the Almost Perfect perk, it was easy to raise your SPECIAL to 9 across the board, then collect all of the Bobbleheads in order to bring them all up to 10.Unfortunately, Fallout: New Vegas made maxing out your SPECIAL quite a bit more difficult. I've heard people say that it's impossible even. Well it's not. I've done it. On the Xbox 360 version, so I can guarantee there were no console commands involved.

Starting

If you wish to max out your character's SPECIAL, follow my simple guide below:(You will NEED to buy 3 of the 4 DLCS - Dead Money, Old World Blues and Lonesome Road.)First off, when you first interact with the Vigour Tester machine in Doc Mitchell's office - set your starting stats as follows:Strength - 7 (This MUST be 7!)Perception - 6 (This MUST be 6!)Endurance - 9Charisma - 1Intelligence - 9Agility - 1 (The lower, the better!)Luck - 7 (This MUST be 7!)Following this, you need to take the Four Eyes trait and another trait of your choice, if you wish. You can take the Small Frame trait if you need an initial boost to your Agility.

Best Fallout New Vegas Starting Stats List

The vending machines are scattered all over the Sierra Madre, they're brown with big, blue, round screens. They are exclusive to the Dead Money DLC, then there's one in the Abandoned BoS Bunker after finishing the DLC.The armour is just any pre-war or dirty pre-war clothing (except businesswear), which is found all over the Sierra Madre in dressers/wardrobes etc. Simply click on the vending machine to exchange the clothes for chips WHILE you are wearing it. The armour will disappear, the agility boost will remain.

Repeat as needed.:)Hope this helps! Hello my good sir.

Fallout New Vegas Starting Builds

I recently came to the conclusion that this was possible as well. I'm making a let's play and a tutorial focused on this concept on my youtube channel. Although I had the idea independently of you I've linked to your blog as you're the only other person I've seen that knows this and you had the epiphany before I did.Cheer's mate! Also have you considered using the most efficient set-up in terms of gaining S.P.E.C.I.A.L.

Clein's Srubs give you 3 stats, any hat can give you one, lucky shades gives you 4, and the Elite riot headgear from Lonesome Road gives you 2. That's a total of 10 extra S.P.E.C.I.A.L. So you won't require as many ranks in Intense training.Also the double perks glitch at the beginning of the game would let you get agility related perks selected before you get lowered down to 1.Check it out if you're interested! Glad to see you back to blogging! You can bet I'll be checking in from time to time. Keep it up!Yes, the amount of freedom in how you choose to pull it off is quite staggering actually. I have the exact same problem with my characters.

Best Starting Stats For Fallout New Vegas

Straight to the Silver Rush I go until I can get the Stealth Suit Mk1. This is one of the few times I've had a reason to use anything else.My tutorials almost done. I'm hoping to get a decent number of views and you can bet I'll try to send some of them your way. Don't give up on posting!