by admin

France Civ 5 Strategy

Brave New World, France, Continents Plus, Standard Size/Speed, King Difficulty.Want to see more? Make sure to Subscribe and Like!Facebook ►Twitter ►Streaming ► (No schedule, just when I feel like it.Join me and other viewers on Raidcall voicechat! Group ID: 6104517New to the channel? I do Let's Play videos - these are like walkthrough guides of gameplay with continuous English commentary trying to explain my decisions and what strategy I use. If you're looking for hacks or cheats, you're in the wrong place!' Quill's Intro Theme' by Danielle Stonebraker (youtube.com/Wilhiemthe2nd).

Civ 6 France

After this is another attempt at exploring general strategy in the brand new. The strategies and ideas I´ll present in the first couple of articles have proven themselves in Single Player on Deity difficulty - that though defnitely does not mean they represent some fundamental truth. This is the very beginning of this game and I definitely hope it has enough depth that we´ll see lots and lots of development in strategies and understanding of the game´s mechanics.The following is a look at a quick expansion strategy with France focusing on taking advantage of this civ´s trait and the Liberty Cultural Policy tree.Like almost anything you can call 'strategy' in civ, this approach does not refer to the whole game, but instead is about the initial expansion phase from Ancient up to early Medieval era. The PlanExpand very quickly and make use of the new cities, supporting their buildup with Cultural Policies from the Liberty branch which you adopt faster than any other civ could relying mainly on.The nice thing about this buildup is that it puts you into a position of many options. You expand your empire quickly - what you do in between is your choice. This strategy is the strongest if left unchallenged till early Medieval.

It´s still easily possible to get units to defend the growing empire - though defending against a rush by a human in a MP game should be very hard without cutting down on the expansion parts in favor of units.Against the AI the 'full buildup mode' will be much easier to pull off than against humans in Multiplayer.The numbers in the build order relate to quick game speed.France - Fast Expansion. Costs for adoting third Cultural Policy: at 2 Cities: 80culture, at 3 Cities 95 cultureCosts for adoting fourth Cultural Policy: at 3 cities 170 culture, at 4 cities 200 cultureAt this point - still exploring the abilities of the Liberty branch - you can chose between Republic and Citizenship.Republic is a straight forward hammer bonus. If it is good anywhere, it should be best in a strategy that aims for many cities quickly like this one.

At this point you cities should be accumulating around 3-10 production per city, which makes the additional hammer of Republic a bonus of somewhere between 10% - 30% - not too shabby. Also multipliers apply to this 1 hammer, which thanks to decimal places becomes 1.5 for example when producing a settler with Liberty having been adopted.ATTACH=CONFIG167555/ATTACHProduction in Cities when adopting RepublicCitizenship increases the speed with which worker build tile improvements. It says 25%, though that depends on the game speed.On quick speed it shaves off a turn of farms, mines, plantations, trading posts, not roads though for instance.You have to take an educated guess here whether Republic or Citizenship first will bring you better results. If you have lots of resources to hook, maybe go with the last, if you have enough workers and all relevant things hooked and are now connecting your cities with roads, go Republic.ATTACH=CONFIG167556/ATTACH4 Cities. Adopt next Cultural Policy: Represenation vs.

MeritocracyWhere you strategically go from this initial buildup is your choice. You can get a military and attack someone, you can keep on expanding, you can rush for a specific wonder etc.In any case you´ll be able to adopt more Cultural Policies.Still exloring the strengths of the Liberty brancn, Representationand Meritocracy are the options. If it´s only between those two, then gor for Representation first if you have enough happiness, other Meritocracy - that mostly depends on how much you expanded at this point in the game.ATTACH=CONFIG167557/ATTACHAdopting MeritocracyRepresentation pays for itself over the course of the game - if it´s a long enough game and makes your new citiy acquire tiles even faster giving them +3 cultural from the start together with France´s trait.The choice is not too hard, Representation is a bonus, Meritocracy an answer to a problem, not so much a gain. If you´ve got that problem, go that route first.ATTACH=CONFIG167558/ATTACH5 CitiesATTACH=CONFIG167559/ATTACHEmpire running, ready to produce an army for instanceATTACH=CONFIG167560/ATTACHDemographics.

Civilization 5 Patch 1.0.2.13 has been released. That is the big patch announced for this fall. It contains many fixes and tweaks and also support for Windows 8 touch screen support.

Here is the list with full patch notes highlighted are the things that were not in the announcement earlier this year:BUG FIXESGeneral. Mod Browser - The 'Get Mods' button is now hidden if the user has disabled the steam overlay.Civilizations and Traits. Ottoman naval upkeep is now fixed.

Strategy

Civ 5 Bnw France Strategy

Save games that were started before the fix will not be corrected. German UA and Oligarchy social policy now work together correctly.City States. Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Unique luxury is given back upon liberation. Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.

France Civ 5 Strategy 2

A new Civilization 5 patch has been announced by 2K Greg on. Here are the Civ5 patch notes and what 2K Greg says about:Here's a fun surprise for you guys to read over the weekend: Patch notes for the upcoming 'Fall Patch!' There's no ETA for this patch at the moment other than 'fall'There are some popular requests in here that I bet will make some of you very happy.And so without further ado: ModdingThe DLL source code will be released with the fall patch, allowing modders to compile modified DLLs for their Civilization V mods. BUG FIXES General. Mod Browser - The 'Get Mods' button is now hidden if the user has disabled the steam overlay.