by admin

Fallout 4 Modern Military Armor Mod

File creditsA big thanks goes to all of the following who've helped me with my mod, the people who's programs I've used to make it, and to those who's tutorials I used to get started. A lot of optimizing and clean up went into 1.8. There are no new outfits or new squads; you can improve the fatigues though with number of linings-15 in total.- Remade the Infantryman squad reinforcements so it does not conflict with the vanilla Minutemen flare reinforcements anymore.- Various other things cleaned up in the ESP. The Fatigues Extended ESP doesn't need to be above Unlimited Companion Framework anymore in the load order since the conflicts have been fixed.- Almost all the outfits are using vanilla texture paths now which eliminates the need for packing in textures and results in a much smaller file size.- All the fatigues and the Combatant's Cap can be upgraded with 15 different linings.- Slight mesh tweaks.- Flashpoint Helmet has been removed.

Sorry but it was getting cluttered and I don't want to support it anymore.- The damage of the Special Forces sub-machine guns has be increased. Version 1.7 FO. OutfitsA couple of military outfits made with different combat gear put together. I've mixed in the Harness, Army Fatigues, Combat Armor Chest Piece, Submarine Uniform, weapon magazines, along with other things.

I hoped to get something which wasn't just plain fatigues but which also wasn't very armored.Special Forces' Incursion Fatigues - For behind the line operations, incursion, and infiltration. For the most elite wastelander who's willing to go one man army.Officer's Combat Fatigues - Only the most hardened and disciplined wastelander gets to wear these.

Combat is their profession.Ammunition Carrier's Fatigues - Packed and strapped up with bullets and magazines this combat gear will keep the entire squad resupplied for firefights to come.Communication Officer's Fatigues - Fitted with a field military radio the communication officer's job is to coordination with other squads in the field and call in backup when necessary.Combatant's Cap - Let's face it-berets aren't meant to be wore into combat. Here's something more appropriate. Reinforcement AbilityWith 1.6 I introduced the option to bring in the Infantryman squad with the flare gun, now with version 1.7 you can bring in 4 more new squads.Infantryman - A four man fireteam armed with fully automatic combat and assault rifles and fragmentation grenades to flush out any stubborn foes.Commandos - Special forces commandos armed with rapid firing sub-machine guns. Very effective and flexible in urban zones.Mechanized Shock Troops - When you need a large amount of firepower and serious protection. Minigun and Gauss Gun welding troops clad in T-51B power armor.Support Troops - A two-man squad with targeting missiles launchers provide a higher degree of lethality to deal with tougher enemies. Caution is advised in urban areas because of the high explosives used.Conscripts - For the sole purpose of taking a position by sheer numbers, conscripts are armed with mediocre weapons and armor. Unlike other squads conscripts can die.

To dismiss, talk to the Conscript Leader.All of the squads can be called in at the same time.Each squad has their own flare gun and ammo which can be crafted at the Chem bench under REINFORCEMENT FLARES.The soldiers and the player have been voiced with vanilla dialogue and have LIP files which synchronize the mouth and the voice. So there's absolutely no mime hand gestures and only subtitles accompanied by eerie silence. They can be traded with, dismissed, and called again with the flare gun.For the reinforcements to work you will need mod by Expired6978. It's a good mod which works well with this.The squads can use and carry your things but be sure to take them back before dismissing them otherwise they'll be gone for good. New in Version 1.8A lot of optimizing and clean up went into 1.8.

There are no new outfits or new squads; you can improve the fatigues though with number of linings-15 in total.- Remade the Infantryman squad reinforcements so it does not conflict with the vanilla Minutemen flare reinforcements anymore.- Various other things cleaned up in the ESP. The Fatigues Extended ESP doesn't need to be above Unlimited Companion Framework anymore in the load order since the conflicts have been fixed.- Almost all the outfits are using vanilla texture paths now which eliminates the need for packing in textures and results in a much smaller file size.- All the fatigues and the Combatant's Cap can be upgraded with 15 different linings.- Slight mesh tweaks.- Flashpoint Helmet has been removed. Sorry but it was getting cluttered and I don't want to support it anymore.- The damage of the Special Forces submachine guns has be increased. Future Plans P.S.

This mod will not be coming to console. I'll port it over when I find time.Things done:I plan on making my mod compatible with CBBE in the upcoming version 1.5.Vanilla version for non-CBBE users.In the process of making an addition to this mod in which players will be able to call in reinforcements through the flare gun. These squads will follow you and provide support and you'll be able to outfit them with your own equipment.More specialized reinforcements. Shock troops, commandos, conscripts, and rocket squads.Things to do:More squads with more interesting arrival methods.I hope to make more variants of the fatigues with different things mixed in so stay tuned! Edit: I've taken a break from this for now so there won't be anything new added to this mod. CompatibilityThe fatigues are added in new items and shouldn't conflict with anything.The Special Forces use a custom face paint and this will conflict with any other mod which adds its own. Whichever one is below the other in the load order will get priority and that's the one which will work.This mod is not compatible with AWKCR in the sense that the changes it makes are not applicable to the fatigues.E.g.

Fallout 4 Military Mods

Fallout

Fatigues are not made at the armor bench but instead at the chem bench. There should be no conflict between the mods. Tools Used and CreditsA big thanks goes to all of the following who've helped me with my mod, the people who's programs I've used to make it, and to those who's tutorials I used to get started. And of course, all of you who've downloaded and supported my mod.BrowncoatGarrus and valdacil for mod advice and everyone on the forums who has helped me.Caliente for letting me use their CBBE mesh.Bethesda Game Studios and the Creation Kit, by Alexandre Prokoudine, by Ousnius and Caliente, by jonwd7, by ousnius, by greentea101, and by Raxdiam.The tutorial from the Nexus Wiki, by Arideya, by CatWoman1989, by Seddon4494.

Armor and Weapons Keywords Community ResourceIf you plan on using any armor mods at all, chances are you’re going to need to install the ‘Armor and Weapons Keywords Community Resource’, also known as AWKCR. It sets a framework for armor and cosmetics, to prevent conflicts. Most mods will let you know if it requires AWKCR to be installed. NCR Veteran Ranger ArmorThis mod adds some armor to the Commonwealth, the NCR Veteran Armor specifically. You can pick this armor up from Kellogs safe in his Diamond City home, or the Lonely chapel. It’s a great looking piece of armor, which textures and models being outstanding.

Eli’s Armor CompendiumPlayers who love to design characters will definitely want to install this mod. It adds 50 unisex armor sets, 20 accessories and infinite amounts of armor color mods to Fallout 4. The developer states that they are very lore friendly due to being mashups of vanilla items.

Busty EV Body ReplacerWhat this mod does is essentially increases the Bust size of the female player model. It works with most clothing and armor too.

You can adjust your bust in game by heading to the plastic surgeon who can be found in Diamond City. Having the Busty mod installed will also affect some of the female NPCs in game depending on their build.

Enclave X-02 Power ArmorBring back the Enclave Power Armor from Fallout 3 with this awesome mod available for Xbox One! You can find this set of Power Armor inside a cave in the centre of the glowing sea. Using an armor workbench, you can customise and modify your Enclave X-02 power armor to your liking. K9 HarnessThis mod is great if you have Dogmeat with you a lot. It adds some modular body armor with all new meshes and textures for your pal Dogmeat. The armor can be customised in many ways, such as adding pouches for carry weight, ballistic weave for further protection, faction pouches and different designs.

You will need to read the full description and watch videos to see all the options! UNDER-WEARSimply put, the UNDER-WEAR mod allows you to wear clothes underneath armor pieces. It’s similar to the Armorsmith Extended mod that we have listed below. It’s a more simpler version the developer says, intended to remove some unwanted clutter other mods offer. Holstered WeaponsThe Holstered Weapons mod slightly improves immersion and how you carry weapons by holstering them onto your armor.

It’s not a game changing mod, but definitely one that makes small improvements. Included is also a holstered backpack, which gives an extra 50 carry weight. TES-51 Power ArmorIf you’re a big fan of The Elder Scrolls Skyrim, you’ll love this mod! It’s a new set of Power Armor which is highly inspired by the game, and it looks amazing.

Along with the Armor which can be customised in a lot of ways, you are also provided with some weapons. You can find this Armor in Boston Comics. Armorsmith ExtendedWhat the Armorsmith Extended mod does is heavily change how you equip items in-game. For example, if you are wearing a helmet, you can now wear bandannas/masks with it too. It’s a must have for sure, as it brings much more customisation to your character and allows you to have extra slots to equip items.